Development of OPENRNDR was started in 2010 at LUSTlab under the name RNDR, with the idea to create an in-house framework that was versatile enough to sketch in, but at the same time be robust enough to deliver production-quality interactive media installations, that you know will also run without worries in a few years from now. It takes the creative mind set of a designer or artist, and combines that with the power of IT-grade software. As we could not find this in existing software, we had to develop this ourselves. We are convinced that there are many more people out there that crave for the same.
When LUST and LUSTlab closed doors in 2017, the newly formed studio RNDR continued development and changed the name to OPENRNDR, a precursor to our goal to distribute the software under an open source license. We translated the framework from Java 8 to Kotlin, made a project site, created a very extensive guide, and developed the API documentation. The framework was officially launched in June 2018, and we are improving and adding features almost bi-weekly.