No_Code: Shelter
Visual language for an exhibition at Salone del Mobile, Milano

A visual story of contemporary life: how did you live and how will you live in the future? Tod’s No_Code exhibition examines the changes happening in contemporary society resulting from the rapid progression we are seeing in existing codes. The concept of ‘Hybridization’ in contemporary culture is the central theme of the exhibition. It is based on the synergy between technology and traditional craftsmanship.

Tod’s worked together with international architectural practice Studio Andrea Caputo, on ’No_Code Shelter: Stories of Contemporary Life’ for the Salone del Mobile 2019 at Le Cavallerizze in Milan’s Leonardo Da Vinci National Science and Technology Museum. The exhibition went back to the roots of architectural design, in the form of shelters.

The exhibition presented five shelters, a ‘Yurt’, a ‘Persian Camp’, a ‘Musgum’, a ‘Pitched Hut’ and a ‘Casamance’, from several geographical regions. Eight prominent personalities from the creative sectors were invited to discuss their own lifestyle and their reactions to contemporary life. Visitors can access each shelter and experience one of the eight video interviews.

Taking the basics of human needs as a starting point, each shelter was defined as a symbol of human evolution and response to an environmental and societal challenge. ‘No_Code Shelter’ was conceived as the synthesis of the obsessive long research that Lloyd Kahn, Stewart Brand, D.C. Beard and other experts have started last century. The ‘Whole Earth Catalog’ and the ‘Shelter publishing’ projects were re-elaborated to narrate the methodologies and the elements for housing and human life. RNDR was asked to design the visual language of ‘No_Code Shelter’.

Design of the exhibition
The typography and graphic design of the exhibition play with the idea of  ‘Hybridization’ and reflects on the reinterpretations of the shelters. All the graphics elements use the line as a distinctive sign for the different shelters built in the space.

Each frame showcases a layer of information with photographs, sketches, books, letters and didactic text. A thematic title defines the type of process applied in the building up of the shelters. The whole content was split into thirteen frames:

Assembling, Weaving, Wrapping, Moulding, Whole Earth Catalog, Layering, Excavating, Boy Scout Elements, Boy Scout Typologies, Recycling and Settlements.

The layout of the content is organic and uses clusters to integrate all information in a fluid system, similar to a ‘travel collage’.

The typography used for the texts is a custom monoline typeface. The typeface alternates a set of letters that hints at prototypical floorplans of shelters. We designed a special double-lines typeface for the titles. Each character is deconstructed and assembled with open fragments.

The visual language comes together with the use of re-interpreted photographies. We selected iconic photographies from the research material and processed them through a custom tool that was made in OPENRNDR, using a set of different lines to generate a new image. 

Documentation of Tod’s No_Code at Milan Design Week 2019
Video production: Oddproduzioni
Date
2019
Location
Milano
Client
Exhibition design
Graphic design
Rug artwork
Participants
Mai Ikuzawa, Formafantasma, Chris Bangle, Olimpia Zagnoli, Petter Neby, Maurizio Cheli, Marcello Gandini, Yong Bae Seok
Exhibition site
Spazio Le Cavallerizze, Museo Nazionale della Scienza e della Tecnologia ‘Leonardo Da Vinci’, Milano
Oracle
Visual design system and cover generator for 150.000 TU Delft publications
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OPENRNDR
Open source framework for creative coding
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Air Pollution in Europe
Interactive installation at the Clean Air Forum
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Growth maps of Amsterdam
150 meters long wall graphics for a new underwater bike parking
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Panartis conference
Identity for an online conference on authentication in art
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RoBoGo
Fully customizable 3D printed media facade elements
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Studio

RNDR is a design studio for interactive media that develops ‘tools’ that are only finished by how they are used.

To achieve this, we develop processes, create structures, design visualisations, code programs, and create interactions. The end result can manifest itself across different media, ranging from interactive installations, data visualisations, generative identities, prints and everything in between – often real-time. We are triggered by how information and technology transforms networks, cultures, societies, relationships, behaviours, and interactions between people. Our work explores and engages with hybrid space as it embraces both digital and physical realms.

RNDR was founded in 2017 in The Hague, (NL). Its main members have years of experience as partners, computer scientists, designers, art directors and developers at LUST and LUSTlab.

One of our core projects, and basis for most of our projects, is OPENRNDR, an open source framework for creative coding –written in Kotlin for the JVM– with over 13 years of development. OPENRNDR simplifies writing real-time audio-visual interactive software. OPENRNDR is fundamental for the capacity of RNDR as a studio, as it allows us to realize complex interactive works. OPENRNDR was awarded the Dutch Design Award 2019

Fields of work
Interactive design (ui/ux), data visualisation, information systems, software tools, interactive installations, media architecture, immersive experiences, interface design, visual identities, generative video, creative coding, exhibition design, graphic design systems, hybrid spaces and platforms, machine learning and artificial intelligence (ai), code and design workshops.

People
Jeroen Barendse (NL), partner. Design and art direction. Former partner of LUST and LUSTlab. Awarded BNO Piet Zwart Oeuvre Prize 2017
Edwin Jakobs (NL), partner. Computer scientist, creative coder and visual artist. Creator of OPENRNDR
Boyd Rotgans (NL), partner. Creative coder & interaction designer
Viola Bernacchi (IT). Design & data visualisation
Els van Dijk (NL), office manager
Marco Dell'Abate (IT), Royal Academy for the Arts, The Hague, Creative coder, 2023
Previously at RNDR
Thomas McElmeel (US), College for Creative Studies, Detroit, intern, 2023
Marco Dell'Abate (IT), Royal Academy for the Arts, The Hague, intern, 2021
Rein van der Woerd (NL), Data Art Technology Arnhem, Artez, intern, 2021
Derrek Chow (CA), University of Waterloo, Waterloo, intern, 2021
Jon Packles (USA), Parsons School of Design | The New School, intern and freelance, 2021
Jasper Kamphuis (NL), Willem de Kooning Academy, Rotterdam, intern, 2020
Ferdinand Sorg (DE), Hochschule für Gestaltung Schwäbisch Gmünd, intern , 2020
Jaekook Han (KR), Graduate Interactive Telecommunications Program, NYC, intern
Gábor Kerekes (HU), developer
Amir Houieh (IR), developer
Łukasz Gula (PL), Royal Academy of Art, The Hague, intern
Noemi Biro (RO), Willem de Kooning Academy, Rotterdam, intern
Selection of exhibitions
Oracle unfolded @Highlight Delft Festival, 2023
Perpetual Beta; Encounters in open space, The Grey Space, The Hague, 2021
Open Highway, Raum, Utrecht, 2018
Typojanchi Typography Biennale Seoul, main exhibitor (as LUST), 2017
Cartographies of Rest, interactive installation at Mile End Art Pavilion in London (as LUST), 2016
Hyperlocator, What’s next, Future Tomorrow, 38CC Delft (as LUST), 2016
Type/Dynamics exhibition, Stedelijk Museum Amsterdam (as LUST), 2014
Selection of lectures
Creative Coding With Kotlin and OPENRNDR, online presentation for Jetbrains, 2023
Cloud Salon presentation at Parsons Design & Technology, New York
Experimental Data Visualization for Master of Arts in Interaction Design, SUPSI, Mendrisio, 2022
Lecture Information Design masters. Design Academy Eindhoven, 2021
Talk for Graphic Days Turin, Eyes on the Netherlands (IT), 2021
Lecture for TAAALKS conference, Munich, 2020
Presentation at GitHub Satellite, 2020
Lecture at Britisch Library for Central Saint Martins' Form, Reform, Perform: futures of writing, 2019
MiXit conference, Lyon, 2019
Google Span conference, presentation and demo, Helsinki, 2018
JFuture conference, Minsk, 2018
Creative Coding Utrecht, Launch of OPENRNDR, 2018
Selection of workshops
Workshop OPENRNDR for Graphic Days, Turin (IT), 2021
OPENRDNR workshop for Digital Society School, Amsterdam, 2020
Weeklong workshop OPENRNDR @Politecnico di Milano, 2020
OPENRNDR x Machine Learning workshop @ KABK during Tech Week, 2020
Two week OPENRNDR workshop at Tumo, Armenia, 2019
Workshop OPENRNDR at Artez Interaction Design, Arnhem, 2019
Processing Community Day 2019, CCU and Sensorlab, Utrecht, 2019
Royal Academy of Art (KABK), Techweek, The Hague, 2019
Utrecht School for the Arts (HKU), OPENRNDR workshop, 2018
La Scuola Open Source, 1-week workshop, Bari, Italy, 2018
Two-week workshop at TUMO foundation, Yerevan, Armenia, 2019
OPENRNDR x Machine learning workshop @SUPSI, Mendrisio, CH, 2022
Teaching
Information Design, Master program Geo Design, Design Academy Eindhoven, 2023
Creative coding, Master Non-linear Narrative, KABK, The Hague, 2023
Interaction Design, Design Art Technology Arnhem, Artez, 2008
Generative Design, Bachelor Man and Communication, Design Academy Eindhoven, 2019

Contact

RNDR

Paviljoensgracht 20
2512 BP, The Hague
+31 (0)70.3635776

info@rndr.studio


INTERNSHIPS

We are mostly looking for interns that have a background in interactive design. Some experience in coding is preferred. 

interns@rndr.studio

OPENRNDR
Open source framework for creative coding that simplifies writing real-time interactive software

info@openrndr.org
openrndr.org