Camera Postura
Detecting and matching poses from film fragments

Imagine you can use your body as the start for a search in a movie. Imagine searching for similar films scenes as Rocky’s victory dance on top of the steps just by raising your arms.

A non-linear way of experiencing movies
Film, by definition, is linear, the narrative unfolds itself over time. However, using motion tracking methods we can introduce a new way to interact with film-based footage. Rather than surrendering to the screen as a passive viewer, users can penetrate an archive of movies from a new perspective. This subversion of the traditional film/viewer relationship brings unexpected juxtapositions and a more engaging interaction.

The unpredictable nature of physicality brings an element of freedom into an often static and methodical activity. In its most complex form, after an analysis has been carried out on archival footage, the users body position is recorded in real-time, and matched directly with film clips.

Documentation of the Camera Postura project

While films tend to be linear, databases are more unpredictable. Unforeseen associations emerge as one navigates them, recalling the action of strolling across some archive with its associated lot of discoveries. Yet, databases precisely lack this embodied, strolling dimension. Each path within the database is amplified by cinematic expansions of color values and acoustic enhancements that trigger nothing but a fiction of mastery – fiction that obnubilates the actual experience of the archive.

The point of departure was the idea to explore the inherent cinematic quality of the database, while pushing film away from its linear self. By transforming the ‘filmbase’ into a mirror that is responsive to the body as a whole, the experience of the films and the one of their selection are “folded” together. The database is reincarnated — becoming endowed with the archive and cinema’s bodily dimension — while films are endued with the archive’s collage-like structure — jumping across all scenes and shots alike. A posture initiates a search request, a movement a transition between two films and information then reveals itself insofar as it is given a body — the user’s.

In a more functional form, motion tracking can also be used as a navigation tool. You use your hands and body to search through the archive. Essentially you are the playhead, cutting a path through vast amounts of imagery. Context is challenged and new narratives are pieced together from fragments, triggering the mind in new ways.

Examples of different postures

After an analysis has been carried out on archival footage, the user’s body position is recorded and matched with film clips. You make a movement and that movement is repeated in film. These scenes are then augmented with additional information, such as actor names, locations, tweets and film reviews of the movie. Each pose results in different matched scenes creating unique film posters at each visit.

Overview of generated posters
Examples of generated posters
Commissioned by
Nederlands Film Festival
Design and interaction
Furniture design
Gebr. Bosma, Utrecht
Supported by
Vevam foundation
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RNDR is a design studio for interactive media that develops ‘tools’ that are only finished by how they are used.

To achieve this, we develop processes, create structures, design visualisations, code programs, and create interactions. The end result can manifest itself across different media, ranging from interactive installations, data visualisations, generative identities, prints and everything in between – often real-time. We are triggered by how information and technology transforms networks, cultures, societies, relationships, behaviours, and interactions between people. Our work explores and engages with hybrid space as it embraces both the digital and the physical.

RNDR was founded in 2017 in The Hague, (NL). Its main members have years of experience as partners, computer scientists, designers, art directors and developers at LUST and LUSTlab.

One of our core projects, and basis for most of our projects, is OPENRNDR, an open source framework for creative coding –written in Kotlin for the JVM– with over nine years of development, that simplifies writing real-time audio-visual interactive software. OPENRNDR is fundamental for the capacity of RNDR as a studio, as it allows us to realize complex interactive works. OPENRNDR was awarded the Dutch Design Award 2019

Fields of work
Interactive design (ui/ux), data visualisation, information systems, software tools, interactive installations, media architecture, immersive experiences, interface design, visual identities, generative video, creative coding, exhibition design, graphic design systems, hybrid spaces and platforms, machine learning and ai, code and design workshops.

Jeroen Barendse (NL), partner. Design and art direction. Former partner of LUST and LUSTlab. Awarded BNO Piet Zwart Oeuvre Prize 2017
Edwin Jakobs (NL), partner. Computer scientist, creative coder and visual artist. Creator of OPENRNDR
Boyd Rotgans (NL), partner. Creative coder & interaction designer
Viola Bernacchi (IT). Design & data visualisation
Els van Dijk (NL), Office manager
Jon Packles (USA), Intern, 2020
Previously at RNDR
Jasper Kamphuis (NL), Intern, Willem de Kooning Academy, Rotterdam, 2020, 2020
Ferdinand Sorg (DE), Intern, Hochschule für Gestaltung Schwäbisch Gmünd, 2019-2020 , 2019
Jaekook Han (KR), Intern, Graduate Interactive Telecommunications Program, NYC, 2019
Gábor Kerekes (HU), Developer, 2017-2019
Amir Houieh (IR), Developer, 2017-2018
Łukasz Gula (PL), Intern, Royal Academy of Art, The Hague, 2018
Noemi Biro (RO), Intern, Willem de Kooning Academy, Rotterdam, 2018
Selection of exhibitions
Open Highway, Raum, Utrecht, 2018
Typojanchi Typography Biennale Seoul, main exhibitor (as LUST), 2017
Cartographies of Rest, interactive installation at Mile End Art Pavilion in London (as LUST), 2016
Hyperlocator, What’s next, Future Tomorrow, 38CC Delft (as LUST), 2016
Type/Dynamics exhibition, Stedelijk Museum Amsterdam (as LUST), 2014
Selection of lectures
Lecture for TAAALKS conference, Munich, 2020
Presentation at GitHub Satellite, 2020
Lecture at Britisch Library for Central Saint Martins' Form, Reform, Perform: futures of writing, 2019
MiXit conference, Lyon, 2019
Google Span conference, presentation and demo, Helsinki, 2018
JFuture conference, Minsk, 2018
Creative Coding Utrecht, Launch of OPENRNDR, 2018
Selection of workshops
OPENRDNR workshop for Digital Society School, Amsterdam, 2020
Weeklong workshop OPENRNDR @Politecnico di Milano, 2020
OPENRNDR x Machine Learning workshop @ KABK during Tech Week, 2020
Two week OPENRNDR workshop at Tumo, Armenia, 2019
Workshop OPENRNDR at Artez Interaction Design, Arnhem, 2019
Processing Community Day 2019, CCU and Sensorlab, Utrecht, 2019
Royal Academy of Art (KABK), Techweek, The Hague, 2019
Utrecht School for the Arts (HKU), OPENRNDR workshop, 2018
La Scuola Open Source, 1-week workshop, Bari, Italy, 2018
Two-week workshop at TUMO foundation, Yerevan, Armenia, 2019



Paviljoensgracht 20
2512 BP, The Hague
+31 (0)70.3635776


We are mostly looking for interns that have a background in interactive design. Some experience in coding is preferred.

Open source framework for creative coding that simplifies writing real-time interactive software