Urban Future of Mobility
An interactive exhibition about future mobility scenarios, at Autostadt

Cities offer attractive living environments – not only for permanent residents, but also for those who regularly come there to work, shop, or enjoy their free time. Various modes of transport connect these activities and allow efficient, quick, convenient travel to the desired destination. But mobility as we know it today also contributes to noise pollution, exhaust fumes, and noise.

Public spaces are appropriated for car parks, bus stops, and intersections – which are not particularly appealing places to spend time in. These "non-places", as French anthropologist Marc Augé called them, not only influence the appearance of our cities, but also affect the way we live and move around in them.

What would life be like in a city where mobility has fundamentally changed?

What if these "non-places" could be redesigned and transformed into lively areas where people enjoy spending their time?

The "Urban Mobility of the Future" exhibition shows perspectives on how such an effort could succeed in the future. The "City of the Future" model portrays a vision of everyday urban living. Various scenes depict how life and mobility in metropolitan areas change when autonomous vehicles become reality. SEDRIC Nightlife is a source of ideas and a prototype for a future approach to individual mobility that focuses on the user and his mobility needs.

The exhibition talks about major changes in mobility by posing a series of questions as; will car designers have more freedom in the future? Will robots win Nobel Prizes? Will vehicles act more responsibly than people in future? And, will there be more robots in cities than the people who live there?

Basic graphical elements

Design of the exhibition
The graphic and motion design of the exhibition is based on the pixel units of the LED panels. All the graphic elements stem from this: the typeface, the thickness of lines, sizes, etc.. Basis for the animations is that the pixel can be on or off, nothing in between. With this principle you can simple but effective animations. 

The spatial design was made in collaboration with Civic Architects, and consist mostly of a three meter high polycarbonate wall around all the elements in the space. In this wall most of the text panels and LED panels are integrated. Behind the transparant wall is controllable light that reacts to the presence of visitors and influences the atmosphere in the space. 

The concept for interaction is that the position of the visitor in the space influences the room in a subtle manner. This means that the colors on the walls are influenced, the lights on the model, etc..

The most direct interaction will be with the information screens on the wall, which will show questions related to future mobility when nobody is near, and the moment a visitor approaches, will show more content to allow the visitor to dive deeper in the topic.

Commisioned by
Design and interaction
Spatial design by
Civic Architects
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RNDR is a design studio for interactive media that develops ‘tools’ that are only finished by how they are used.

To achieve this, we develop processes, create structures, design visualisations, code programs, and create interactions. The end result can manifest itself across different media, ranging from interactive installations, data visualisations, generative identities, prints and everything in between – often real-time. We are triggered by how information and technology transforms networks, cultures, societies, relationships, behaviours, and interactions between people. Our work explores and engages with hybrid space as it embraces both the digital and the physical.

RNDR was founded in 2017 in The Hague, (NL). Its main members have years of experience as partners, computer scientists, designers, art directors and developers at LUST and LUSTlab.

One of our core projects, and basis for most of our projects, is OPENRNDR, an open source framework for creative coding –written in Kotlin for the JVM– with over nine years of development, that simplifies writing real-time audio-visual interactive software. OPENRNDR is fundamental for the capacity of RNDR as a studio, as it allows us to realize complex interactive works. OPENRNDR was awarded the Dutch Design Award 2019

Fields of work
Interactive design (ui/ux), data visualisation, information systems, software tools, interactive installations, media architecture, immersive experiences, interface design, visual identities, generative video, creative coding, exhibition design, graphic design systems, hybrid spaces and platforms, machine learning and ai, code and design workshops.

Jeroen Barendse (NL), partner. Design and art direction. Former partner of LUST and LUSTlab. Awarded BNO Piet Zwart Oeuvre Prize 2017
Edwin Jakobs (NL), partner. Computer scientist, creative coder and visual artist. Creator of OPENRNDR
Boyd Rotgans (NL), partner. Creative coder & interaction designer
Viola Bernacchi (IT). Design & data visualisation
Els van Dijk (NL), Office manager
Jon Packles (USA), Intern, 2020
Previously at RNDR
Jasper Kamphuis (NL), Intern, Willem de Kooning Academy, Rotterdam, 2020, 2020
Ferdinand Sorg (DE), Intern, Hochschule für Gestaltung Schwäbisch Gmünd, 2019-2020 , 2019
Jaekook Han (KR), Intern, Graduate Interactive Telecommunications Program, NYC, 2019
Gábor Kerekes (HU), Developer, 2017-2019
Amir Houieh (IR), Developer, 2017-2018
Łukasz Gula (PL), Intern, Royal Academy of Art, The Hague, 2018
Noemi Biro (RO), Intern, Willem de Kooning Academy, Rotterdam, 2018
Selection of exhibitions
Open Highway, Raum, Utrecht, 2018
Typojanchi Typography Biennale Seoul, main exhibitor (as LUST), 2017
Cartographies of Rest, interactive installation at Mile End Art Pavilion in London (as LUST), 2016
Hyperlocator, What’s next, Future Tomorrow, 38CC Delft (as LUST), 2016
Type/Dynamics exhibition, Stedelijk Museum Amsterdam (as LUST), 2014
Selection of lectures
Lecture for TAAALKS conference, Munich, 2020
Presentation at GitHub Satellite, 2020
Lecture at Britisch Library for Central Saint Martins' Form, Reform, Perform: futures of writing, 2019
MiXit conference, Lyon, 2019
Google Span conference, presentation and demo, Helsinki, 2018
JFuture conference, Minsk, 2018
Creative Coding Utrecht, Launch of OPENRNDR, 2018
Selection of workshops
OPENRDNR workshop for Digital Society School, Amsterdam, 2020
Weeklong workshop OPENRNDR @Politecnico di Milano, 2020
OPENRNDR x Machine Learning workshop @ KABK during Tech Week, 2020
Two week OPENRNDR workshop at Tumo, Armenia, 2019
Workshop OPENRNDR at Artez Interaction Design, Arnhem, 2019
Processing Community Day 2019, CCU and Sensorlab, Utrecht, 2019
Royal Academy of Art (KABK), Techweek, The Hague, 2019
Utrecht School for the Arts (HKU), OPENRNDR workshop, 2018
La Scuola Open Source, 1-week workshop, Bari, Italy, 2018
Two-week workshop at TUMO foundation, Yerevan, Armenia, 2019



Paviljoensgracht 20
2512 BP, The Hague
+31 (0)70.3635776



We are mostly looking for interns that have a background in interactive design. Some experience in coding is preferred. 


Open source framework for creative coding that simplifies writing real-time interactive software